Sunday, August 23, 2015

Pillars of Eternity Review

I consider Obsidian Entertainment to be one of the best developers of modern role-playing games. That should come as little surprise, considering all of its founders were former leaders of Black Isle Studios who worked on games like Fallout, Planescape: Torment, and Icewind Dale -- some of the most influential and iconic RPGs of the late 90s. Their latest game, Pillars of Eternity, is not only one of the best RPGs of the past decade, it's one of the best RPGs ever made.

Successfully kickstarted in 2012, Pillars of Eternity (then known as "Project Eternity") set a record for the highest-funded video game ever on Kickstarter, bringing in nearly $4,000,000 from project backers. Faced with budget cuts and layoffs as the result of a cancelled project, the outpouring of support for "Project Eternity" allowed Obsidian to stay in business and take its time creating what would arguably become its magnum opus, while also playing a key contributing role in the recent revival of "old school" RPGs. Pillars of Eternity is a brand new intellectual property (only the second original IP Obsidian have ever released) that plays like any classic RPG from the 90s, complete with the isometric camera angle and mouse-driven interface, aided by some crucial updates and a lot of modern polish.