Friday, September 30, 2016

The Witcher 3: The Good, the Bad, and the Ugly

I've had nothing but tremendous respect for Polish developer CD Projekt RED ever since I played their 2007 debut, The Witcher. That game quickly vaulted its way into my short list of all-time favorite RPGs. Their 2011 followup, The Witcher 2: Assassin of Kings, was really solid as well, and I especially admired how the middle portion of the game branched in completely separate directions depending on your choices. What they and their parent company have been doing with, meanwhile -- picking up licenses for older games, updating them to work on modern platforms, and selling them completely DRM-free at reasonable prices -- combined with their continued support for TW1 and TW2 -- putting a ton of effort into the Enhanced Edition of both games and releasing the updates completely free -- has made them a shining example of a game company doing good within the industry and treating their customers right.

The 2013 and 2014 E3 previews for The Witcher 3: Wild Hunt generated a ton of hype, leading some publications to declare it their most anticipated game of 2015. Understandably so -- how could you not be excited over the prospect of CD Projekt's masterful storytelling and quest design applied to a vast open world? I was skeptical when it was first announced that the game would be open-world, but I held out hope that CD Projekt could pull it off, given their track record of success and how much they seem to understand game design. The Witcher 3 was subsequently released in May of 2015 to universal acclaim, and shattered records for the most "Game of the Year" awards ever bestowed upon one game. I figured, at that point, that CD Projekt had defied my expectations and managed to craft a huge open-world RPG that captured all the best elements of open-world games while still retaining the unique soul and elements that made The Witcher series so great in the previous two installments. And then I actually played it.

It turns out that The Witcher 3: Wild Hunt is not the perfect masterpiece everyone claims it to be. It's really, really good, mind you, and I'd say it's easily one of the best open-world RPGs ever created. But that praise and distinction doesn't shield it from criticism, and the fact remains that there are a lot of critical areas in which TW3 comes up short, outright disappoints, or else simply isn't as good as it could've been. There's a lot of stuff to talk about with a game this size, so I won't even try to craft this review into a paragraph-by-paragraph flowing essay; instead, I'll break it down into specific topics and categorize them based on three of Clint Eastwood's timeless criteria: The Good, the Bad, and the Ugly.